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How to make my room interresting ?
You are happy with the way you are mapping, but somehow other maps always look a bit better ? But why ? It's the detail workout of the room ! Maybe your problem is that your rooms are quite static. A light, a few objects and some architecture against walls and ceilings. This is fine, but to give your room a little extra touch you could consider the following things :
Detail vs Architecture The best is to have a balanced mix of architecture and objects, this will lead to a nicely detailed map without harming the player's 3D space and the gameplay.
Lighting
Another thing is to make different colors that fit in your room. Blue, red and green lights can give the player
a whole new look at your maps. And instead of using just the light-texture and the light-entity you can give
lights a glowing effect. This often gives more atmosphere to your room too. These technique's are worked out on the
next example picture :
Dynamic People love it when things happen. You can suprise the player by letting objects fall down. Another things is : walls being blown away by explosives and grunts storming into the room. People want to interact with what you have in your room. If you have a computer in your room, than make sure something happens when players push around on the keyboard. It's not gameplay functional, but it creates a nice feeling. More things like having flickering lights, sparks on damaged objects, ect, ect, it all gives people interaction and feeling on your maps. I hope you have picked up some new idea's to use in your map by reading this guide.
By Hezus
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